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<h2>IupGetName</h2>
<p>Returns the name of an interface element, if 
  the element has an associated name 
  using <strong>IupSetHandle</strong> or using LED. .</p>
<h3>
Parameters/Return</h3>
<pre>char* IupGetName(Ihandle* <b>ih</b>); [in C]
iup.GetName(<strong>ih</strong>: ihandle) -&gt; (<strong>name</strong>: string) [in Lua]</pre>
<p><b>ih</b>: Identifier of the interface element.</p>
<p><span class="style1">Returns:</span> the name.</p>
<h3>Notes&nbsp;</h3>
<p>This name is not associated with the Lua 
  variable name; this was inherited from LED and is needed for some functions.</p>
<h3>See Also</h3>
<p><a href="iupsethandle.html">IupSetHandle</a>, <a href="iupgethandle.html">IupGetHandle</a>,
  <a href="iupgetallnames.html">IupGetAllNames</a>.</p>

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